24/02/09

Totem Merging continues

Shaman

Poison Cleansing Totem and Disease Cleansing Totem have been merged into "Cleansing Totem." Cleansing Totem pulses every 3 sec, down from 5.


Combined with the Mana and Healing stream totems, things are getting easier.

2 Totems that make 4 things. bb retarded diseases and poisons :D

Btw, my friend Strickmabil just made a new article about our recent arenas.

YES WE CAN !

23/02/09

Improving the gear

Slowly building a better shaman. Beg ur pardon. Shamans.

Finaly got my 5x Titan-forged Mail Helm of Dominance and also a pair of Hateful Gladiator's Mail Leggings for my main shaman, after a lucky 10man VoA.

Im aiming now for either a new neck or bracers, since i still have the S4 ones, and a new trinket, obtainable via 25 WG Marks: Flow of Knowledge

I'll get a better ring when S6 comes out, since hateful and some deadly pieces won't require rating. Basicaly it will be a "farmagainthatshitnoob", that gives me creeps. Such a fucking bad prepared season this one has been, and a fucking screwed PvP at all levels. Hopefuly shamans will have the so needed boost in PvP.

Excuse me ladies, for swearing like a hooligan, i just can't hold it.



With my guild, we managed to take Sarth+2drakes down, after some try's. Some people died too early, and even with a surprisingly low number of players, we still managed to down him. Well done guys :D

19/02/09

Anti Totem Macros

Imagine ur getting the same team, over and over, in arenas. After some time, if they have enough brains, they will end up using a clever tremor totem macro, along with some nice fear. I highly doubt a team could have enough time to find my tremor totems, in the middle of my totem forest, without macros.
Well, but all u can say, im a purge away from destroying all ur buffs, and killing a totem shouldnt be any harder.
Wrong.
Most buff's can be vastly superior, and most importantly, they are with u in every place. Whenever a shaman does a position change, more than 30y away, buffs fade. This is why i agree with the following.

Shaman (Skills List / Talent + Glyph Calc.)
Totem Stomping Macros
We don't like totem stomping macros. Destroying a totem should be a choice and require at least a modicum of player attention. That is one of the main differences between totems and other types of spells and we don't want everyone to just opt out of that difference.

Preventing them isn't always easy to do, but we do try and stay on top of it. We did stop it for a short time, but players found a way around it. And, no, just naming the totems after the player won't solve the problem or we would have done it long ago. (Source)



Slowly gearing up, and more worried about 3.1 release than honor points, thats me at this stage. I barely can find motivation to farm honor points, specialy when a guy reported 4 days ago, isn't still banned and farms up to 60k a day. Im 6 WG marks away from the Titan-forged Mail Helm of Dominance, but joining Laggrasp is always a pain.

17/02/09

Nerfing classes

Blizzard woke up, after 3 months of broken PvP

We have made burst nerfs to Retribution paladins, death knights, Arms warriors, Arcane mages, hunters, Feral druids and now rogues. Almost unanimously, the nerfed classes thought that nerfs were needed but that our specific nerfs went too far. Nerfing classes is never fun. Players hate it, and ultimately it means we screwed up or at the very least failed to predict new tactics. But we still need to do it for the good of the game when we think it is warranted. There will be more. (Source)

As for Rogues, well, cry now.

Rogue (Skills List / Talent + Glyph Calc.)
More changes to come in 3.1
On the second question, yes, we have several changes in mind for 3.1 for rogues and only announced a few. (Source)

We agree with you about how an Assassination rogue should play – setting up a kill and then delivering it. But bursting someone down who is crowd-controlled while the victim has very limited decisions they can actually make to avoid death is only fun for the rogue. The Mutilate button push is just very strong when poisons are nearly always on the victim.

I have said before that we don't think Arena is fun when healers are immortal until mana-drained. However, we also don't think Arena is fun when someone always dies in the opening few seconds. The matches need to last long enough for something to actually happen -- for you to decide who you are going to attack or how to respond to their actions. If someone literally has almost no response for your attacks then that is not skill that is allowing you to win matches (and I am not just talking to rogues here). (Source)


"I have said before that we don't think Arena is fun when healers are immortal until mana-drained. However, we also don't think Arena is fun when someone always dies in the opening few seconds."

This pretty much sums it up. Dev's stated that in order to give arenas some balance, they were boosting dps a little bit. What i think is that, they never had a single experience of game play prior to that comment being made. Arenas aren't 1vs1, and if u run arena 1dps&1healer, thats ur call. With this change in this expansion, what we saw was an increase in DPS representation in arena. Why? Shutting down a healer was never so easy, so why not make it even more quick?
All in all, im glad the change finaly came.