23/06/09

PvP Changes in the future patch 3.2

Arenas
o The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5 player team rating. Rating requirements from 2 player teams can still be used to purchase the previous season of gear.
Two years later blizzard realized that, the 2v2 bracket was way too unbalanced to award the exact same type of rewards as those in 3's and 5's. This brings me the ultimate question: do they even play the game they do?
People complain about multiboxers all the time, but reroling a DK or Pala for sheer retarded action and grab the best available PvP gear there is, it's completly normal. Now shove the icy touch up your ass. U may was well want to be reminded of other 2's combos back in TBC that geared up to smash everything in 5's. "Im gonna roll a druid, cause it's fun".

o Dalaran Sewers
+ The entire Arena has increased in size by 25%.
+ Mounts can now be used in this Arena.
+ The position and collision of the crates on the central platform has been modified.
I always thought u couldn't mount here because the mounts wouldnt grip in the dirtyness. Now i don't know why we were never able to mount there. Other than that, it was already a bad arena, i don't know what 25% more size will do, and i hope they dont put more collision crates, otherwise the hunters will choke with retardness.


o Ruins of Lordaeron
+ Alcoves have been removed from the starting chambers.
+ Two line-of-sight tombstones have been added to the slime pool on the southern side of the map.
+ The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
Well, i guess alcoves refers to the stairs on each starting area. What i dont know is, why this change after so many time. The tombstone addictions seems like someone at blizzard got tired of kitting around the same tombstone, so they added more. I think they could add a labyrinth arena where people would just die in LOS before they even watch the opponent. What amuses me the most is getting rushed and aoe to death in 5v5, and blizzard adds 2 tombstones to ruin of lordaeron.

Battlegrounds
o When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.
Ok hmmmm.... so.... i'll have to wait to see but, since im constantly attacking in AB and EotS, i dunno. Have to wait for IoC to see if we get a good camping spot :P

o Arathi Basin
+ The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
+ The game now ends when one team reaches 1600 victory points, down from 2000.
Well, with the introduction of a new BG, they needed to make older ones more apealing, so i guess it's an ok change.

o Eye of the Storm
+ The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
+ The game now ends when one team reaches 1600 victory points, down from 2000.
Once again, the change on the victory points is nice. imo.

o Strand of the Ancients
+ The faction starting on attack/defense will now be randomized at the start of each match.
Thank You for making something that should be done since the beggining.

o Warsong Gulch
+ There is a now a 20 minute timer on this battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
Finally someone used their brains, or actually played a WSG to understand some could reach a hour of duration, or even more.

Many multiboxers see in this next patch a new oportunity to start and to do something with PvP, myself included. I consider that the main problem is AoE. Particularly the melee one. Bladestorm with 1.5minutes CD is close to a level of retardation never seen before. Divine Storm is too strong on a well geared pala, and the worst of all, imo, is FoK, spreading poison allover and dealing damage. PvP became a shadow of what it was, where top PvE geared ppl seem to smash those that make PvP their choice. It's like being a football player and getting beaten by a rugby one.
I hope that the resilience change compensates the burst of those in PvE gear, otherwise Arenas will become a grind place to get that weapon that only drops on Vezax Heroic mode, Algalon or wtv.

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