Raid Off

After some arenas, we made a break and prepared to raid and kill S3D, but unfortunately we didn't had a full group, so it was raid off.

Very well then, let's do some more arenas, since we all were in the mood.

11 matches later we had won 10 and lost 1, now sitting at 1676 rating.

This Week - 43 Games | 32 wins - 11 losses | 74% win

Also a small update: we were ranked 655th, and now we are 178th :D

Let's play more!


Time to change and expect more

Last week it was a week to forget. Never done so bad in arenas, loosing 12 in 12 matches, against all kinds of combos, and geared players and omfg, i wanna erase it from my mind. Dunno what happened, it was simply impossible, as Strickmabil would die in a matter of seconds, and try to heal him, not dps'ing, and eventualy end on taking damage myself was the most dificult time so far.

Something had to be done. Disc Priest is not what it used to be, neither are shamans, and we both felt like we needed a hand on arenas. Physicx was the answer to our problems so far, and so we turned the tide, ending with a 22-10 score for this week. Hes a long time mate of us, even from another game, and hes doing great atm in the 2v2 and 3v3 brackets. He decided to take the invite and i think hes somewhat enjoying our arenas.

We're excited about the results so far, and we even took a lot of whispers this afternoon while playing, that made us laugh and enjoy it. We also made an achievement, winning 10 ranked arena matches in row, not that bad for scrubs.

Will we turn into some crazy cookie cutter setup?
Only time can tell :P


Please, make it fast

The longer it takes to install the new patch, the more we get owned in arena. Something that never happened before became true yesterday: can't win a single arena match for the weekly arena points.

It's gear, combined with the oposing zerg, combined with how weak the priest and shamans are atm. Multiboxing is nothing compared to any team who has average skills. It's pathetic to watch defensive specs being played on arena with the sole purpose of surviving, while the other just nuke at will. Several spells/attacks are non-sonse on todays arenas.

It lacks strategy, mostly on low ratings. It's a rush and destroy game, with arenas not taking more than 3 minutes to end, where 1 minute is burn before the gate opens. The damage is so far more powerful than the healing that is makes me believe some blizzard employees have nothing but shit in their heads.

All in all it just amuses me that, there's still people complaining bout multiboxing in PvP. They trully don't play shit at this game.

Makes me think that, even with all the nerfs and boosts on next patch, we wont be able to counter a team with 2 DK's or 2 Hunter's, rogues spamming aoe attacks, etc, etc. PvP is slowly comming to an end in WoW, and i must start considering other boxing MMO's.


3.1, the patch of ownage

People make often the same mistake, by thinking that a boxer is only good with extreme easy classes and ofc, OP'd.
Nah, a boxer is good when he can turn around the odds of battle, when he manages to look good to the rest of the server, or has been told by top arena players that he has superb control of his chars (and a good healing partner). It's not all about instant casts, even if that's our best weapon.

Since WotlK came out, the Shaman pretty much stayed in the shadow of what it used to be. The only great arena spec was restoration, getting to 2k rating with some dps classes has been a easy ride. But not for elemental. A knockback didnt pulled out whatever dev's had in mind. A 100% crit spell, after consuming a dot isn't working as well so, changes have been made for 3.1 patch.

Shaman (Skills List / Talent + Glyph Calc.)

  • Mana Spring Totem: This totem has been redesigned. It now provides the same mana benefit as Blessing of Wisdom to the entire party or raid, but is exclusive with that effect.
  • Elemental Mastery redesigned: When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost and Nature damage spells have a 15% increased critical strike chance for 15 seconds. Elemental Mastery now shares a cooldown with Nature’s Swiftness.
  • Elemental Reach: Now also increases the range of your Flame Shock spell by 5/10/15 yards.
  • Lava Flows: No longer increases the range of your Flame Shock spell, but now increases your casting speed by 10/20/30% when your Flame Shock spell is dispelled for 6 seconds.
  • Lightning Overload: Reduced to 3 points (7/14/20%), down from 5.
  • Storm, Earth and Fire: No longer increases the range of your Earth Shock or Wind Shock spells, but now also causes your Earthbind Totem to have a 33/66/100% chance to root all nearby enemies for 5 seconds when initially cast.
  • Thunderstorm can now be cast while stunned.

Do i need to write anything?
Old times are back with instant casts, and so much more has been added.

All i can say is that, maybe, just maybe, now i won't get steamrolled. I can instagib who i want in a matter of seconds, so let's so who will be laughing more from now on :)

The Discipline Priest has been given some great spells as well, this means my good friend Baía aka Strickmabil will surely do a hell of a job with me :D

Also, small updates on my setup.

Added a 24" to my main, and switch my old 22" to my followers :)

Well, working on some WG Marks atm, as well as some honor. Im expecting a lot of good things from next season.


The Life of Multiboxing

Watch more videos of WoW

Ellay and another great vid :)


This might be interesting

Quote from: Ghostcrawler (Source)
Gift of the Naaru is not a dispel, but an instant heal of the magnitude it had before.

How many times me and Strickmabil made comments on this?

I think it's a pretty nice change, but it doesn't change the fact that im having a hard time finding motivation to play the shamans.
The whole Lava Burst idea just didn't came right. I mean, we have loads of tools and still, it's so hard to stay alive and at the same time, try to kill the opponent. I can take ~10k hp out in 3 seconds, and die in the following 5 :)


PTR Testing

Just finished some playing on the PTR, and after 15 minutes of WSG i almost deleted WoW.

I copied both my pala and my shaman, but only the shaman got copied by now, so, i gave it a go. Made a new talent tree and jumped for some wsg action, only to find out, retards dont choose hours to play. And dispite the whole ally team was being gy camped, horde had like... 7 locks in 10 possible players.

As for my shaman, all i can say is lol. A big fucking joke, and u need 5 to be able to kill something thats for sure.

700+ res.
1750+ SP.
20k HP.

I die in seconds. I can't fucking heal myself, or even do any sort of damage besides instant. Yeah, even in 1v1 situations, it's just ridiculous. Locks, hunters, mages. It's tested, and i dont even wanna test the rest.

Now the best part is, Lava Burst came down from 10k dmg on crit to half damage. On time i got lucky and hit for 7.5k. Normal damage with flame shock applied was 5k - 5.5k.
Nah, im seriously now quiting my shamans if a major change isn't made to the class. Hell i couldnt give less of a fuck on what the changes influence multiboxing, point is, i pitty any fool who plays a shaman alone, cause he stands no chance. Being killed by hunter pets, rofl, it's just the cherry on top of the balancecake.

All im saying is, continue the joke around the game. That's less 4 accounts i pay, and eventualy 5, cause im growing tired of the tard-friendly process. Im expecting to see some improves for the shaman class, and everyone should agree on the fact that its just too easy to kill a shaman. An elemental one.