How to Multibox: Setting up your very first group

This is a video made by Vyndree, u can find her @ www.wemultibox.com, and it teaches u the basics of multiboxing.

Further questions, u can make a comment below and i'll try to answer the best i can :)

WotlK - Day 15

Thursday, day 15 of the WotlK and im at 60% of 77

Just had time to log, clear the rested XP and logout, since i was a bit tired. Managed to make a full clear on Halls of Stone, completing the quest-event inside.
The quest itself it's not difficult, all u have to do is deal with some waves of mobs, and after that, we access the last boss in the instance, Sjonnir the Ironshaper.
This boss is a cake after u position urself on good spots. Place every char around him, making use of the platform, and start ur nuking. Once he heads to a char, start healing it and the boss will, eventually, go for another char with more threat. Final result is a constant walk around from the boss, ending up with u killing it.

I tried Halls of Lightning, but i guess i need a bigger HP pool before adventuring strong mob packs. Need to use Thunderstorm in round robin, plus sync totems, but theres always some damage taken, and i end dying.

Ty for visiting and
oh! almost forgot! for the Portuguese visitors, please, have some fun reading good whine material! Engraçado.. Afinal o famoso Konnichiwa multi-boxer é português, translated: I can't afford to do what he does, therefore, i whine.

Have a nice weekend guys :D


WotlK - Day 13 & 14

Tuesday and Wednesday

Busy day at work, so i'll keep it simple. I managed to get 77 on Tuesday, late night, and im 40% of 77 at the moment.
Started questing @ K3 in The Storm Peaks, funny area, a reference to the second highest mountain on earth (K2), much like they did with Area52 (original Area51) with TBC.

At the end of the night, i went to Ulduar: Halls of Stone, getting 2980XP per mob while rested, managing to down the first two boss's: Maiden of Grief and Krystallus. At first i thought i could be a lot harder than it was, due to the attacks heavy in AOE, but, it's doable.

Tonight i'll start the quest-event inside the instance to access the last boss, and see how it works.

ty for visiting, have a nice day :)


WotlK - Day 12

Monday 24 Nov 08 - Day 12

Logged, disenchanted some more quests rewards from the weekend and stashed them in the guild vault. Half way to the flight path, i remembered theres an instance for lvl75+ inside Dalaran, so i went to Ronin (Sylvanas brother in law, mentor of Illidan, now leader of the Kirin Tor) and picked up a quest to stop the Blue Dragonflight.
Cyanigosa was to be killed inside The Violet Hold, on an event much like The Black Morass in TBC.
I was able to do it at the first attempt, without wipes. Moragg was the first, and i just popped my earth elementals along with some nuke.
Ichoron was the second and from what i saw, he explodes himself during the fight at certain %'s, doing a massive knockback, also dealing lots of damage to the group. I still managed to do it, but 1 shaman died.
Final boss, Cyanigosa, is not that difficult. I had no elementals to aid, and all i did was nuke along with Chain Healing. Keep an eye out on the char tanking, and be sure to aoe heal every 5 seconds, thats the key.

After that, i delivered the quest for some nice 40k xp. Went to the arena in Zul Drak, to help a friend out, followed by an afk for the rest of the night, so im lacking around 30% to 77.


WotlK - Days 8/9/10/11

Thursday, Friday, Saturday and Sunday were... pain days, as always :D
A little bit of questing, followed by a whole level on an instance made me sleep a lot on saturday ^^ Saturday and Sunday i hit the game again and i managed to get close to 77.

4 days...2 level's.
There's people managing 70-80 in 2 days..rofl!

Theres no way people can manage do understand, how is it to level 5 chars at the same time with this gathering quests shit. It's a slow pain in the brain. The only things that keep me going are:

- the ganking
- the horde whining
- the horde whispers on trial accounts

and specially, how arenas will work @ 80 ^^
U see, theres a new burst in town, it's called Lava Burst! (ahaha a joke)

Seriously, being able to output 25k dmg within 3 seconds @ lvl75... rofl.

Well, leveling tonight, to change things a bit, and ill post a nice screenie i got yesterday :)


WotlK - Day 7

I may say Drak'Tharon Keep is indeed my salvation.

My salvation from those retarded collection quests, i've been whining for a week now. I just can't believe i actually can farm a freaking instance, without having to worry about how fast i'll die on any boss.

The instance requires some focus to be done, it's not like an uber instance, but some mobs can be nasty. One thing blizzard has done, that i noted from the beggining, is the abuse of cleaves and aoe's in instances towards partys, almost like, if ur a boxer, ur gonna have a hard time.
But anyways, i felt a relief to know i can grind at least 2 level's, without struggling with the SUPER interesting gathering quests. It's not like there should be none, but instead, there shouldn't be so many. It's pathetic.

On to the facts:
- 30 to 45 minute runs, depending on ur pace, if u loot all mobs, etc
- around 100k to 110k per run
- 4 Dream Shards along with BoE greens and blues

whereas on questing i'd have to move around from place to place. collect items that, sometimes, are under the 50% drop rate, or simply lay on the ground and i have to pick them up, one by one, on 5 different screens.

I had my doubts about instance grinding on WotlK in the beggining, but now, considering the ridiculous quests i've done lately, i'd rather grind mobs on instances, and if possible, clear all boss's.


WotlK - Days 5 & 6

Days 5 & 6 stand for Monday and Tuesday, when i was able to push one more level. On Monday night i was able to grind the remaining, from lvl72 up to around 20% of 73. Dragonblight has some nice elite quests and some killing ones, that satisfied me, but still, too much gathering.
Yesterday i had to ding at all costs, so i went to Grizzly Hills and see what happened. From the start there's a series of collection quests that trully ruin all the fun. I can barely do any of those "collect 6 pieces of meat @ 20% drop rate" without shouting out loud "fuck". I can easily skip them, but their so many, that i end up running out of quests, and XP to jump to the next zone.
In the middle of all this, i had a major bug :P Theres a quest wich gives a buff, increasing ur size, so u can hit dwarfs with huge rocks. Thing is, once i got out of the zone, and entered again to complete the quest, i was given 4 of those buff's (most likely a party bug), making me look like this:

After this, i had to grind mobs in Azjol-Nerub to reach 74 and head to Zul'Drak.
Once i reached ZD i realized how screwed i was once i accepted the quests... Get 10 of this, 6 and 5 of that. Extinguish 15 fires here, and collect 10 pieces of metal around (hellfire peninsula v2)

Now imagine that. Imagine again, this time x5.
I even tried getting inside an instance again, cleared all the mobs for XP and then went to boss's, but some hit so hard, it's just close to impossible. I tried Ahn'Kahet, where Prince Taldaran is very doable, but Elder Nakox and Jedoga Shadowseeker are just impossible for me, making me walk away without any chances. I can honestly say i could be close to 78 if i had a prot war or paladin on my group, and it's incredibly hard to fight these level's with only questing.

Anyways, the plan stays. Im already tired of thinking how it's going to be tonight, but i might give a try at Drak'Tharon Keep.


WotlK - Days 3 & 4

Saturday and Sunday are always push XP days for any decent geek, but soon i found myself in endless quests, giant routes, crazy items grinding or just huge gathering quests. It all comes down to this fact: I don't have a dedicated tank, so i barely do most of the boss's without dying. That's why i spend so little time in instances. I try to push my imagination on how to beat most boss's, but it's getting harder, and it really doesn't pays off the time and specially, the repairs.

Im doing quests more than ever and already got in mind that this is the way to reach 80. I was 70 [50%] on Friday, and i am now 72 [85%], and i think it's fucking horrible. Most are already at 75+, hell, there's even DK's at 80 ffs, and i just can't hit a normal leveling pace, without having to collect 10 fucking box's for a retard gnome every half hour.
There's also something im hiding. U see, im easily drove into boredom of questing, thus, allowing me certain moments of joy, such as being idle in a quest pickup point, and see many, many hordes... the outcome is a huge pile of skeletons. They even try to gather and kill me, but 5xThunderstorm's are the ultimate fun machine.

If i had to point out a date on wich i suppose i could hit 80, i'd say, by the end of the month. I realy hope it gets better regarding questing, like more killing quests and less gathering.

To end, i went to Dalaran. Imo, it's a masterpiece. It's clean, cosy, very simple, and it's a huge piece of earth floating in middle air... it doesn't gets more cooler than that.
Compared to Shat, Dal is more than an improvement, both in accessibility and visual pleasure, altough i haven't explored much yet. It's definitely my new home after yesterday, and all i want now is to hit 73 asap, and continue the adventure.
At this point, im really not caring about the rush, like i was since the beggining, but i didn't expected such a hard time leveling up. I think my handicap is not having a dedicated tank to plow through instances, but like always, in the end, it's going to be rewarding.


WotlK - Day 2

The instance grinding became a problem: too much HP and too little XP.
I was able to run trough Utgarde Keep in less than 40 minutes, and it gave me around 3 bars... thats means around 7 runs, almost 7 hours for a single lvl.
Each mob has around 40k HP. There's drakes there with 80k or wtv. I waste a lot of time dropping totems, making sure everything is ok to nuke, because otherwise, it can mean a wipe from AoE dmg mobs. 1st and 2nd boss's are pretty simple, but the last boss is a pain for me, as i don't have a real tank, the guy just smashes my shamans one by one till hes dead on phase 1. Phase 2 is reincarnate, and 5 elemental earth's tanking.

It made me come outside and start questing, and i really hate quests. I installed some fresh addons, and quest helper is uber. Im still learning it, perhaps how to choose manualy what quest to do, but it gives all routes, fastests quests to do and closer ones. Brilliant addon, even has Portuguese.

I enjoyed questing, and for about 4 hours played i reached mid70. Howling Fjord is a sweet place, but the ganking is becoming a problem, as Horde hangs out in large packs. One thing's for sure, im not turning my back on a fight, even against 10 or 20, and yesterday some crybabies got owned, starting with Zironic, the uber arena player and his 20 friends had to ress, mount up and flee :D

Anyways, i think i'll just go nerd mode for the weekend. Not in a rush, but most ppl are already at 72+ and i wanna find my pace, altough i barely have time to lvl decently during the week.

Theres already DK's on my server at 65+. Theres one at 70. And they say Multiboxers are no lifers ? llolooll

Update: How bout world first 80?


Day 1 - WotlK

It's a relief to know that i've got everything already sorted out.
All clients are ready for action, and i managed to save all my binds and macro's.

Plan is simple now: grind intances. if tired, go do some group quests.
Im really not in a rush like most people are, but after what i saw yesterday, i really want to see more of Northrend. I had a Beta account, but it was so laggy that i just gave up.

Tonight there will be some Utgarde Keep action ^^


1hour+ in Queue atm. kinda sucks.

WotlK release

I was a bit surprise when my crack dealer...i mean... GameStop phoned me saying they would be open for the release of WotlK. And so i went there one hour and a half ago, so i could see all the nerds that play WoW like me. It was a big LOL.

Ppl i see in a daily basis, play WoW, on my server lololol
Ppl that i never thought they would play WoW... incredible.

"so u play in GB ? Wich faction? U're the Multiboxer? ahahahahha"

It was great to meet other nerds, and off we go now, for the XP grind :D

Well, im gonna try and get everything ready tonight, gotta hit work early in the morning :)
Cya laterz


WotlK tonight

So, in about 12 hours many will be heading Northrend. It's the new expansion for WoW, and damn, feels like TBC was just yesterday. Many already have their keys ready and the game to install, and as soon as the new continent is available, they will start again the XP grind.

As usual there will be ppl soon with lvl80. They can't have a break, they simply must be the first ones :D Some even do shifts with university colleagues, or even within the family.

I gotta admit, i hate the leveling. I know the lore, not because of quest lines, but simply cause there are better ways to aknowledge it, like wowiki or books. Theres a time when u simply can't see more quests to be done, and thats why Multiboxing is my solution. Why not just blast mob's in instances ?

I'll be grinding my way mostly inside instances, and the reasons are quite many:
PvP server: although i have the upper hand, i wont even bother ganking and get ganked.
Quests: mobs respawns, cleaned areas...
Instance quests: not many but, most likely will contain great rewards
Instance loot: oh, those blues come in handy
Control: im always learning how to micro-manage my group, so its going to be a good experience

Only reasons why i may come out of instances:
Elite Quests
Rest a bit from instances :D

My leveling will be casual. I'll problably just have my copies tommorow, leaving me room to setup all my acc's at night...ohhh it's gonna be a long night before i even login.
Maybe i'll take friday off, and venture into Northrend.

One thing's for sure, im going to do updates on the blog regarding my leveling.
Have a nice day.


World of Warcraft Client Patch 3.0.3


  • Removed “A Mask for All Occasions” as criteria for the “Hallowed Be thy Name” meta achievement.
  • Replenishment: Players below level 50 can now benefit from this effect.
  • Resilience: The damage reduction component of resilience has been increased from 2 times the critical strike chance reduction to 2.2 times the critical strike chance reduction. In addition, the maximum damage reduction to a critical strike from resilience has been increased from 30% to 33%.


  • Blood Fury: No longer triggers global cooldown.
  • Shadowmeld: The cooldown will now start on use instead of on break.


  • Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.
  • The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.
  • Bash: The interrupt from this ability will now work on targets that are immune to the stun.
  • Berserk: Now clears the cooldown on Mangle Bear.
  • Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.
  • Eclipse: Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
  • Growl: Cooldown changed to 8 sec.
  • Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.
  • Moonkin: Only single target spell critical strikes can trigger the mana gain from this talent.
  • Nature’s Swiftness: This ability will no longer give chances to trigger Omen of Clarity.
  • Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.
  • Survival Instincts will no longer be on the Global Cooldown.
  • Swiftmend: now benefits correctly from Genesis talent.
  • Tiger’s Fury: Ranks 5 and 6 have had their damage bonus decreased.


  • Aimed Shot: Added to Barrage and Improved Barrage talent.
  • Animal Handler: Now increases your pet’s expertise by 5/10. (No longer increases the pet’s chance to hit.)
  • Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
  • Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80.
  • Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
  • Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.
  • Disengage now fails if you’re rooted and is no longer on the global cooldown.Cooldown reduced to 25 seconds and no longer requires a target, though the hunter has to be in combat.
  • Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.
  • Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.
  • Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.
  • Pets
    • Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
    • Stampede (Rhino): Lowered the knockback to 10 yards.
    • Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.
    • Lowered the cost of pet specials from 25 to 20.
  • Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.)
  • T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired.
  • Windfury Totem and Improved Icy Talons no longer affect ranged haste.


  • Arcane Potency: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge. (Ex. Fireball followed by Fireblast.)
  • Blast Wave: no longer receives double the intended critical strike bonus from Combustion.
  • Burnout: Now consumes extra mana as intended when Living Bomb gets a critical strike.
  • Brain Freeze: Now only frost spells that can chill can trigger the mana gain from this talent.
  • Cold as Ice: No longer reduces the cooldown on Deep Freeze.
  • Deep Freeze: Now consumes a charge of Fingers of Frost when used.
  • Focus Magic: Now works properly when mages with this talent use the ability on each other.
  • Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gains.
  • Living Bomb: Mana cost reduced to be the same as Arcane Explosion.. It no longer causes the caster to stand up when the final explosion occurs and it is now possible for each mage to have Living Bomb active on a target.
  • Master of Elements: Now works with Living Bomb.
  • Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.
  • Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
  • Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent.


  • Art of War: No longer increases critical strike damage on Judgements, Crusader Strike, and Divine Storm, instead increases all damage done by those abilities by a smaller amount.
  • The Avenger’s Shield bounce distance has been reduced to 10 yards (from 15).
  • The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
  • Blessing of Might: Rank 8 points increased slightly to prevent from being overwritten by Battle Shout 8 that has a shorter duration (also applies to Greater Blessing of Might 3.)
  • Blessing of Sanctuary: It is no longer possible to have both Blessing of Sanctuary and Greater Blessing of Sanctuary active on a target at the same time.
  • Crusade: No longer applies damage bonus twice to critical strikes.
  • Divine Plea: This spell’s duration is no longer affected by haste.
  • Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.
  • Enlightened Judgments now increases range by 15/30 (was 10/20).
  • Eye for an Eye: No longer breaks crowd control effects.
  • Hammer of Justice: The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun.
  • Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.
  • Hammer of Wrath: Now can’t be used until the target is below 20% health.
  • Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.
  • Judgements: The debuffs from Judgement of Light, Judgement of Wisdom, and Judgement of Justice will no longer be applied if the Judgement spell itself misses.
  • Judgements of the Pure: Haste increased to 3/6/9/12/15%.
  • Judgements of the Wise: Mana gained reduced from 33% to 15% of base mana.
  • Judgement of Wisdom: Mana gained reduced to 1% of maximum mana and proc frequency cut by 50%.
  • Repentance PvP duration reduced to 6 sec.
  • Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
  • Righteous Vengeance: No longer increases critical strike damage on Judgements and Divine Storm, instead applies a DoT effect similar to Deep Wounds.
  • Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.
  • Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.
  • Shield of the Templar now also reduces all damage taken by 1/2/3%.


  • Binding Heal: Now only consumes one charge of Holy Concentration per cast.
  • Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.
  • Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8,and 9 decreased to partially compensate for better scaling.
  • Divine Providence: This talent now also reduces the cooldown of your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it takes Prayer of Mending’s cooldown from 10 sec to 7 sec.
  • Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)
  • Guardian Spirit: A target may now have only one Guardian Spirit active.
  • Healing Focus: Now works properly with Penance.
  • Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.
  • Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.
  • Prayer of Spirit: Will no longer stack with other raid spell power buffs.
  • Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player’s chance to get a spell crit on their target.
  • Shadow Word:Death: The self-damage from this spell can no longer be reflected or redirected.
  • Vampiric Touch: The Spell power coefficient has been doubled and no longer triggers Replenishment when other priests cast Mind Blast.


  • Combat Potency: Now only works with auto attacks (no more Shiv.)
  • Fan of Knives changed to be castable with no targets, further improved the visual affect and it no longer plays an impact on the caster. Now benefits correctly from the Find Weakness talent.Cooldown reduced to 10 sec.
  • Killing Spree: Instead of making the rogue untargetable, now causes all players to lose targeting on the rogue and the rogue to be unstoppable during its duration.
  • Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.
  • Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap are no longer increased while this ability is activated.


  • Bloodthirst: Percentage of damage from attack power raised from 45% to 50%.
  • Flurry: Now grants the proper number of charges when it triggers.
  • Improved Fire Nova Totem: Increases the damage done by your Fire Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire nova Totem for 2 sec.
  • Lava Burst: The base damage has been increased by approx. 10%.
  • Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.
  • Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.
  • Stormstrike: Other shamans can no longer consume charges of your Stormstrike, and each shaman can have their own stormstrike on the victim.
  • Storm Reach is now called “Elemental Reach” and now includes Lava Burst.
  • Thunderstorm: Mana gain has been increased to 8%.
  • Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.
  • Tidal Waves will now also proc with Riptide.


  • The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
  • Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.
  • Demonic Empowerment: This talent no longer gives excessive threat to the Warlock’s Voidwalker and is no longer on the global cooldown..
  • Demonic Tactics: Increased the critical strike bonus for both the Warlock and pet.
  • Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.
  • Drain Soul: Rank 6 now properly deals additional damage to targets below 25% health.
  • Emberstorm: Increased the fire damage bonus.
  • Haunt: The cooldown has been changed to 8 sec, and refreshing the Haunt will trigger the heal from the existing Haunt.This ability will no longer heal for incorrect amounts or fail to heal when the Huaunt damage was the killing blow.
  • Inferno: The Infernal is now useable indoors and the tooltip has been updated.
  • Master Demonologist (Felhunter) will now also reduce damage taken by Holy.
  • Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)
  • Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.
  • Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.
  • Shadow Mastery: Increased the shadow damage bonus.
  • Soul Link (Demonology): Increased from 15% to 20%.


  • Armored to the Teeth: Grants only attack power(as intended) and recalculates the bonus immediately upon learning any rank of the talent.
  • Bladestorm: Now breaks all snares and roots on the warrior when activated.
  • Bloodthirst: Cooldown reduced to 5 sec.Percentage of damage from attack power raised from 45% to 50%.
  • Deep Wounds: Now works properly with Heroic Throw.
  • Heroic Throw: No longer gains increased damage from the warrior’s agility.
  • Improved Rend changed to 10/20%.
  • Rampage: Can now be triggered by off-hand Whirlwind damage.
  • Rend: Damage has been adjusted to be less base and more weapon based.
  • Rend: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged. Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.
  • Titan’s Grip: Changed to 5% penalty.
  • Vigilance: Now properly transfers threat generated by heals.


  • The level requirements required to train gathering skills have been removed.
  • Alchemy
    • Reduced the effect of Elixir of Mongoose and Elixir of Major Agility.
  • Inscription
    • Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.
    • Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.
    • Glyph of Lava: Glyph of Earth Elemental removed and replaced with this glyph. This glyph increases coefficient on Lava Burst by 0.1.
    • Glyph of Mind Flay: Now sets snare to 10% instead of removing it.
    • Glyph of Rejuvenation: Now works correctly when the target is not self.
    • Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum energy by an additional 10 for those with the Vigor talent.
    • Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this glyph. This glyph increases spell power by 10% of spirit for 10 sec after critting while in Shadowform.
    • Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%.
    • Glyph of Sinister Strike: Chance increased to 50%.
    • Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%.
    • Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.
    • Glyph of Strength of Earth: Replaced with Glyph of Lava Lash, which increases the bonus from having Flametongue Weapon by 10%.
    • Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.
    • Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery, which decreases the cooldown on Elemental Mastery by 30 sec.

User Interface

  • For additional notes on Lua and XML changes please visit the UI & Macros forum.


  • The war against spelling errors continues: many items have had typos removed or their functionality clarified.
  • The item quality on several quest rewards was incorrect and has been altered.
  • The phoenix summoned by Ashes of Al’ar has had his flame trails restored.
  • Guardian’s Band of Subjugation now correctly grants universal haste.
  • Girdle of the Warrior Magi now has a socket bonus.
  • Some one-hand spell power weapons are now main hand only.
  • Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.
  • Loatheb’s Shadow should now provide a consistent amount of Ranged Attack Power.
  • Spirit-World Glass now correctly has a cooldown.
  • Discerning Eye of the Beast procs should now be more obvious.
  • Focusing Lenses now have a cooldown.
  • The Horseman’s Reins should again function in Dalaran.
  • Haute Club Membership Card no longer prompts players to open it.
  • The buff granted by Frenzyheart Insignia of Fury now has a correct tooltip.
  • Harness of Carnal Instinct no longer has bonus armor.
  • Boots of the Protector have been brought in line with protection paladin itemization changes.
  • A tooltip error in the Glyph of Sprint has been corrected.
  • Grilled Sculpin now correctly grants Ranged Attack Power.
  • Libram of Souls Redeemed should now only affect Holy Light.
  • Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.
  • Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup.

Bug Fixes

  • Fixed an issue that was affecting terrain rendering on GeForce 3 and 4 Ti cards. Those that added the command Set fixedfunction 1 to their config.wtf file should remove it to avoid a decrease in performance.
  • Glyph of Rupture: The tooltip has been corrected.
  • Druid: Omen of Clarity now has a reduced chance to be triggered by Hurricane.
  • Hunter: Ferocious Inspiration will now apply raid-wide, as intended.
  • Hunter Pets
    • Sonic Blast (Bat): Will no longer ignore LoS.
    • Bad Attitude (Croc): Will no longer ignore the Longevity buff.
    • Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.
    • Gore (Bore): Fixed an issue where a wrong value was being applied.
    • Savage Rend: Corrected typos in the tooltip.
  • Mage: Burning Determination will now work properly.
  • Mage: Living Bomb’s “explosion effect” will now be properly classified.
  • Paladin: Judgement of Wisdom: Fixed a bug allowing one copy on target per paladin.
  • Paladin: Judgement of Light: Fixed a bug allowing one copy on target per paladin.
  • Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.
  • Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.
  • Rogue: Deadly Poison Rank 8 will now do less damage than Rank 9.
  • Shaman: Totem of Wrath tooltip updated to reflect that it affects all crit chance and indicate that it increases Spell Power (instead of just damage).


Cha Cha Cha Cha Changesssss

Like my old pal Bowie says :(

Im lost into the world of casuals. It's like i've done a time travel, to when i was 12 and played 20 different games per day.
Im used to dedicate my time to a single game, master it (in my way at least)... I kinda see it like playing at a competitive level, since i started playing Americas Army, this was my way of seeing and playing games.

So in the past days i... i think i just got tired of playing wow and felt like testing other games out, just for kicks.
Im not proud of saying this but i've played... Guitar Hero 3... ROFL! Played AA again. PES 2009. Guitar Hero Aerosmith :| Even a stupid game called Nostradamus. Been playing PES 2009, game is awesome :P

Im also starting to doubt i will ever buy those copies of WotlK. WoW is fun, Multiboxing is uber, but im starting to be so tired of the system on it, the way the game has become a fucking joke, a complete tetris kinda game for casuals, who wanna feel like hardcore. Blizzard has set this plan in motion long time ago, and all i see is things getting easier! It's the gear, the drops, the quests, the titles, the achievements, the farming. Oh, and the drop rate.

Is WoW even stimulating these days? Is a 1000 queue worth the other hour u'll gonna play? Shall i go farm an item, that in a patch went from iconic to casual?
Shall we get our fucking gear with a guitar hero kinda shit, where u press yellow, yellow, red, red, green, orange, and u get epics ?
Ever since Activision step'd into it, WoW has slowly went in the direction of profit more than "we have this great lore, and we would like u to experience it"
Arenas, the so called place about skills and great players is nothing but a joke, full of lag and retri paladins.

Releasing a patch where a single class overcomes all others, on a game where balance is the key was a big fail.

All in all, im still trying to find some willing to buy the game on day 13. I'd rather play guitar hero than come back to AoC.